What happens when you combine the classic action of Metal Slug and Doom with a heavy dose of heavy metal, pixel art, and a unique beer mechanic? You get Cataclyzm , a fast-paced shmup from Australian solo developer Dogroach. Ahead of its upcoming launch on October 30th, we spoke with the creator about his very first game, his musical inspirations, and the challenges of solo development. Could you briefly introduce yourself and your studio, and share how the initial idea for Cataclyzm came to life? Heyo! I'm Dogroach, a solo developer from Australia. This is actually my first try at making a video game, so it's been one hell of a journey! The initial idea for Cataclyzm was about a cat that drank too much coffee and was fighting cafe themed enemies like giant cookies and evil espresso shots, but as I started creating the initial art for the character, enemies and powerups and the music, they kind of slowly evolved into the skull, demon and metal imagery that you see in Cat...
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